URP And Post Processing Setup
Last updated
Last updated
The asset works out of the box in both Built-In, URP needs a couple tweaks detailed below.
You'll need to: 1. Disable "Depth Priming" 2. Setup a Renderer Feature that draws the Outline effect.
To Disable "Depth Priming". You can find this option in the Universal Renderer Data that you are using.
Unity 6 already has Depth Priming disabled by default but it's worth double checking just in case. And if you have no idea what Universal Renderer Data you are using you can go to Graphics Project Settings:
And that Universal Renderer Pipeline Asset contains the Universal Renderer Data you are looking for:
To setup a Renderer Feature that draws the Outline effect, in the same Universal Renderer Data from before we add a new Render Objects:
And we set it up like this:
For effects like Glow, Emission, and other properties that have intensity values to create glowing halos, you'll need to set up post-processing Bloom in your scene. For Builtin install the Post Processing package from Package Manager (Window → Package Manager). URP has the equivalent Volume component ready to go.
Both Post Processing methods will get automatically configured in the Demo Scene but remember to do the appropiate setup to your scenes if you want the glow effects to be picked up by Bloom so that they can have a glow halo effect.
There's a folder with some Built In Standard Materials. If you are in URP and don't want to see any pink material you'll need to convert that folder to URP. This is the folder:
To convert them to URP the easiest way is to select all those materials and then Edit -> Rendering -> Materials -> Convert Selected Built-in Materials to URP
But alternatively you could try using the Render Pipeline converter found at Window -> Rendering.
The asset demos were created and recorded using the Linear Color Space, as it provides more accurate lighting calculations and better visual results with emission and glowing effects.
You can, of course, choose whatever Color Space you wish, but be aware that if you want to achieve the exact same results showcased in the store page and promotional materials, you'll need to use the Linear Color Space.
To check or change your project's Color Space:
Go to Edit → Project Settings → Player
Find the "Other Settings" section
Look for "Color Space" and set it to "Linear"