Light Models
The All In 1 3D Shader offers a completely personalizable lighting system that can be mixed and matched to fit your specific project needs. Unlike traditional shaders that restrict you to a single lighting approach, this system provides the flexibility to combine different lighting components for your desired visual style.
Light Model options:
Classic: Standard lighting calculation suitable for most scenarios
Toon: Creates stylized cel-shaded look with hard edges between light and shadow
ToonRamp: Uses gradient texture for more control over shading steps
HalfLambert: Softer lighting that wraps around objects more than classic model
FakeGI: Simulates global illumination by brightening shadowed areas
FastLighting: Explained over Fast Lighting
Shading Model options:
Basic: Simpler lighting calculations for standard scenarios
PBR: Physically Based Rendering for realistic material simulation with properties like:
Metallic: Controls how metal-like surfaces appear (0-1)
Smoothness: Determines reflection sharpness and microsurface detail
Specular Model options:
Classic: Traditional Blinn-Phong specular model
Toon: Hard-edged highlights for cartoon styles
Anisotropic: Stretched highlights following a direction (great for hair, brushed metals)
AnisotropicToon: Combines anisotropic highlights with toon-style hard edges
Additional features include Reflection systems for environmental reflections, Normal Mapping for surface detail, and customizable Shadow options. The real power comes from mixing these different components - for example, pairing a Toon Light Model with PBR Shading for a unique stylized look, or combining Classic lighting with Anisotropic specular for realistic materials like hair or fabric.
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