Seaside Studios
3D Shader
3D Shader
  • What is All In 1 3D Shader
  • Overview
  • First Steps (Must Read)
  • URP And Post Processing Setup
  • Asset Component Features
  • Asset Window
  • Saving Prefabs
  • Convert Materials to 3D Shader
  • Light Models
  • Effects List
  • Scripting
  • Batch Override Materials
  • How to animate effects
  • Advanced Configuration and Key Rendering Concepts
  • How to Enable/Disable Effects at Runtime
  • Random Seed
  • Scaled Time
  • Outlines
  • Wind Effect and Wind Controller
  • Depth Coloring - Stylized Fog
  • Shadow Color
  • Fast Lighting
  • Performance Considerations
  • FAQ (Frequently Asked Questions)
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Light Models

The All In 1 3D Shader offers a completely personalizable lighting system that can be mixed and matched to fit your specific project needs. Unlike traditional shaders that restrict you to a single lighting approach, this system provides the flexibility to combine different lighting components for your desired visual style.

Light Model options:

  • Classic: Standard lighting calculation suitable for most scenarios

  • Toon: Creates stylized cel-shaded look with hard edges between light and shadow

  • ToonRamp: Uses gradient texture for more control over shading steps

  • HalfLambert: Softer lighting that wraps around objects more than classic model

  • FakeGI: Simulates global illumination by brightening shadowed areas

  • FastLighting: Explained over Fast Lighting

Shading Model options:

  • Basic: Simpler lighting calculations for standard scenarios

  • PBR: Physically Based Rendering for realistic material simulation with properties like:

    • Metallic: Controls how metal-like surfaces appear (0-1)

    • Smoothness: Determines reflection sharpness and microsurface detail

Specular Model options:

  • Classic: Traditional Blinn-Phong specular model

  • Toon: Hard-edged highlights for cartoon styles

  • Anisotropic: Stretched highlights following a direction (great for hair, brushed metals)

  • AnisotropicToon: Combines anisotropic highlights with toon-style hard edges

Additional features include Reflection systems for environmental reflections, Normal Mapping for surface detail, and customizable Shadow options. The real power comes from mixing these different components - for example, pairing a Toon Light Model with PBR Shading for a unique stylized look, or combining Classic lighting with Anisotropic specular for realistic materials like hair or fabric.

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Last updated 1 month ago