FAQ (Frequently Asked Questions)
Effects don’t show up in the final device build. How can I fix it?
Make sure you are not using material.Enable/DisableKeyword as mentioned in the How to Enable/Disable Effects at Runtime section of this Documentation document. And that you are not changing the Graphics shader include settings in any way. Unity will handle shader variants for you. If you are using Addressables you can make sure shader variants are included by adding shader varaints into a Resource folder.
How can I make sure that a Material keeps being animated when the game is paused?
Check out the Scaled Time section.
How performant is the shader?
Very. More information here: Performance Considerations.
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