First Steps (Must Read)
The asset includes a component that will do all the material setup for you. The component is called “AddAllIn13DShader”:

When you add it, the component will swap the current material for a new instance of the 3DShader material. The component also has some features that are overviewed in the Asset Component Features section. This will of course only work when the gameobject has a Renderer component such as a Mesh Renderer, Particle System, Sprite Renderer etc… At this point you’ll see that the custom Material Inspector of the asset is available below the components of the object, you’ll be able to start using the Material, enabling/disabling effects and experimenting with the visuals. Once the component is added and the material swapped you can access all the shader effects and options by unfolding the Material Inspector.

To see what each effect does and learn about the shader's capabilities, please check out these sections: Effects List Advanced Configuration and Key Rendering Concepts
If you are using URP please read the next following sections: URP And Post Processing Setup URP Shader Feature Configuration
For materials to animate properly in the Scene window you’ll need to make sure that “Always Refresh” is checked:

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