Seaside Studios
3D Shader
3D Shader
  • What is All In 1 3D Shader
  • Overview
  • First Steps (Must Read)
  • URP And Post Processing Setup
  • Asset Component Features
  • Asset Window
  • Saving Prefabs
  • Convert Materials to 3D Shader
  • Light Models
  • Effects List
  • Scripting
  • Batch Override Materials
  • How to animate effects
  • Advanced Configuration and Key Rendering Concepts
  • How to Enable/Disable Effects at Runtime
  • Random Seed
  • Scaled Time
  • Outlines
  • Wind Effect and Wind Controller
  • Depth Coloring - Stylized Fog
  • Shadow Color
  • Fast Lighting
  • Performance Considerations
  • FAQ (Frequently Asked Questions)
Powered by GitBook
On this page

What is All In 1 3D Shader

NextOverview

Last updated 1 month ago

All In 1 3D Shader was created to revolutionize how you work with 3D materials in Unity. Forget about complex shader graphs or writing shader code - this powerful toolkit gives you the ability to create stunning visual effects for your 3D models with just a few clicks. With over 45 stackable effects that can be mixed and matched, you can quickly transform ordinary 3D models into eye-catching assets with professional-quality visuals.

The asset was designed with both and flexibility in mind. From Toon to PBR the asset has you covered. The performance is also great since the shader only compiles the effects you've enabled, ensuring optimal even on lower-end devices.

Don't own it yet? → See it in Action: Try our WebGL demo now! →

This documentation will be periodically updated to reflect the latest version changes

If you have any questions please contact:

seasidegamestudios@gmail.com
performance
performance
https://assetstore.unity.com/packages/vfx/shaders/all-in-1-3d-shader-316173?aid=1101l52IjU
https://geribp.itch.io/all-in-1-3d-shader