Seaside Studios
3D Shader
3D Shader
  • What is All In 1 3D Shader
  • Overview
  • First Steps (Must Read)
  • URP And Post Processing Setup
  • Asset Component Features
  • Asset Window
  • Saving Prefabs
  • Convert Materials to 3D Shader
  • Light Models
  • Effects List
  • Scripting
  • Batch Override Materials
  • How to animate effects
  • Advanced Configuration and Key Rendering Concepts
  • How to Enable/Disable Effects at Runtime
  • Random Seed
  • Scaled Time
  • Outlines
  • Wind Effect and Wind Controller
  • Depth Coloring - Stylized Fog
  • Shadow Color
  • Fast Lighting
  • Performance Considerations
  • FAQ (Frequently Asked Questions)
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Shadow Color

PreviousDepth Coloring - Stylized FogNextFast Lighting

Last updated 1 month ago

The Shadow Color feature allows you to customize the color of your shadows across your entire scene, moving beyond the default black shadows that Unity provides. This can dramatically enhance the visual style of your game, creating more stylized or vibrant environments with colored shadows that complement your art direction.

To use this feature:

  1. Enable the Shadow Color effect in the Material Inspector of objects where you want colored shadows to appear:

  1. Add the "ShadowsConfigurator" component to any active GameObject in your scene: