Seaside Studios
3D Shader
3D Shader
  • What is All In 1 3D Shader
  • Overview
  • First Steps (Must Read)
  • URP And Post Processing Setup
  • Asset Component Features
  • Asset Window
  • Saving Prefabs
  • Convert Materials to 3D Shader
  • Light Models
  • Effects List
  • Scripting
  • Batch Override Materials
  • How to animate effects
  • Advanced Configuration and Key Rendering Concepts
  • How to Enable/Disable Effects at Runtime
  • Random Seed
  • Scaled Time
  • Outlines
  • Wind Effect and Wind Controller
  • Depth Coloring - Stylized Fog
  • Shadow Color
  • Fast Lighting
  • Performance Considerations
  • FAQ (Frequently Asked Questions)
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Convert Materials to 3D Shader

PreviousSaving PrefabsNextLight Models

Last updated 1 month ago

Select the Materials you want to convert then right click -> AllIn1 -> Convert materials to AllIn13DShader:

When you initiate the conversion, you'll be presented with two options:

  1. Convert ALL materials: This will convert every material in your selection regardless of their current shader type.

  2. Convert Standard materials only: This option will only convert materials currently using the Standard shader. This is useful when you want to preserve custom shaders or specialized shaders (like solid colors, alpha blended particles, etc.).

After selecting your conversion option, you'll then be prompted with a window like this one. You can decide if you want to override the Material or create a fresh new copy:

The Materials created or modified this way will try to port over all the properties they can, meaning that when moving from the Standard Shader to the 3D Shader most properties such as textures, metallic and smoothness values, ambient occlusion, normals etc will carry over. This ensures your materials maintain their visual appearance when converted to the AllIn1 3D Shader.