Scripting

If you prefer avoiding animations or want to change properties through code you also have the possibility.

You can find the property names by hovering the mouse over any property in the Material Inspector:

To do so you’ll need to use the following Unity functions:

You can find all property names on AllIn13DShader\Shaders/AllIn13DShader.shader. All properties are located at the top of the file. Here an example code snippet:

mat = GetComponent<Renderer>().material;
mat.SetFloat("_Alpha", 1f);
mat.SetColor("_Color", new Color(0.5f, 1f, 0f, 1f));
mat.SetTexture("_MainTex", texture);

Note that there is an important distinction to be made between a “material” and a “sharedMaterial” of a Renderer. You shall use “material” if you only want to change a property of that instance of the material. And “sharedMaterial” if you want to change the property of all the instances of that material

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