Seaside Studios
HomeOverviewFAQsContactReview
VFX Toolkit
VFX Toolkit
  • What is All In 1 VFX Toolkit
  • Overview
  • Setup and Render Pipelines
  • First Steps (Must Read)
  • Asset Component Features
  • Shader Structure and Usage
  • Advanced Configuration and Key Rendering Concepts
  • Particle System Helper Component
  • Asset Window
  • Textures Setup
  • Saving Prefabs
  • Screen Distortion and Creating Distortion Maps
  • Custom Vertex Streams and Custom Data Auto Setup
  • How to Animate Materials
  • Custom Scaled Time
  • Scripting
  • Visual Effect Graph (Vfx Graph)
  • How to Enable/Disable Effects at Runtime
  • Random Seed
  • Render Material To Image
  • Premade Textures, Meshes and Materials
  • Helper Scripts and Other Utilities
  • Lit Shader
  • Effects and Properties Breakdown
  • Custom Gradient Property Drawer
  • Running out of Shader Keywords
  • Considerations
  • FAQ (Frequently Asked Questions)
  • Credits
Powered by GitBook
On this page

Visual Effect Graph (Vfx Graph)

The new Vfx Graph package (currently still in an experimental phase and only available as a package in the Package Manager) currently doesn’t support custom shaders, just Shader Graph shaders. If custom shaders support eventually get supported I’ll make an update to show how to use the feature as soon as possible.

PreviousScriptingNextHow to Enable/Disable Effects at Runtime

Last updated 7 months ago