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VFX Toolkit
VFX Toolkit
  • What is All In 1 VFX Toolkit
  • Overview
  • Setup and Render Pipelines
  • First Steps (Must Read)
  • Asset Component Features
  • Shader Structure and Usage
  • Advanced Configuration and Key Rendering Concepts
  • Particle System Helper Component
  • Asset Window
  • Textures Setup
  • Saving Prefabs
  • Screen Distortion and Creating Distortion Maps
  • Custom Vertex Streams and Custom Data Auto Setup
  • How to Animate Materials
  • Custom Scaled Time
  • Scripting
  • Visual Effect Graph (Vfx Graph)
  • How to Enable/Disable Effects at Runtime
  • Random Seed
  • Render Material To Image
  • Premade Textures, Meshes and Materials
  • Helper Scripts and Other Utilities
  • Lit Shader
  • Effects and Properties Breakdown
  • Custom Gradient Property Drawer
  • Running out of Shader Keywords
  • Considerations
  • FAQ (Frequently Asked Questions)
  • Credits
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Textures Setup

PreviousAsset WindowNextSaving Prefabs

Last updated 7 months ago

Most of the time it will be a good idea to set the Wrap Mode of the Import Settings of the textures you use to Repeat. This will assure a proper result when using scrolling textures.

Sometimes you may find that having black and white textures is a problem. In that case you can use the Asset Windowto create a completely white texture. You can use the Additive preset in the Material inspector:

Or you can also use this feature in the Shape options inside the Material Inspector: