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VFX Toolkit
VFX Toolkit
  • What is All In 1 VFX Toolkit
  • Overview
  • Setup and Render Pipelines
  • First Steps (Must Read)
  • Asset Component Features
  • Shader Structure and Usage
  • Advanced Configuration and Key Rendering Concepts
  • Particle System Helper Component
  • Asset Window
  • Textures Setup
  • Saving Prefabs
  • Screen Distortion and Creating Distortion Maps
  • Custom Vertex Streams and Custom Data Auto Setup
  • How to Animate Materials
  • Custom Scaled Time
  • Scripting
  • Visual Effect Graph (Vfx Graph)
  • How to Enable/Disable Effects at Runtime
  • Random Seed
  • Render Material To Image
  • Premade Textures, Meshes and Materials
  • Helper Scripts and Other Utilities
  • Lit Shader
  • Effects and Properties Breakdown
  • Custom Gradient Property Drawer
  • Running out of Shader Keywords
  • Considerations
  • FAQ (Frequently Asked Questions)
  • Credits
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First Steps (Must Read)

PreviousSetup and Render PipelinesNextAsset Component Features

Last updated 7 months ago

The asset includes a component that will do all the material setup for you. The component is called “AddAllIn1Vfx”:

When you add it, the component will swap the current material for a new instance of the AllIn1Vfx material of the current render pipeline you are using. The component also has some features that are overviewed in the next section. This will of course only work when the gameobject has a Renderer component such as a Mesh Renderer, Particle System, Sprite Renderer etc… At this point you’ll see that the custom Material Inspector of the asset is available below the components of the object, you’ll be able to start using the Material, enabling/disabling effects and experimenting with the visuals.

Here you have a link to a video that gives an overview of the asset in case you prefer a visual explanation:

For materials to animate properly in the Scene window you’ll need to make sure that “Always Refresh” is checked:

If you want to import just the core functionality of the asset without any extra stuff just remove or avoid importing the Demo & Assets and the unity packages of URP or HDRP that you don’t need. It’s recommended to then go into the All In 1 Vfx Window (see Asset Window section) and set valid Save Paths