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VFX Toolkit
VFX Toolkit
  • What is All In 1 VFX Toolkit
  • Overview
  • Setup and Render Pipelines
  • First Steps (Must Read)
  • Asset Component Features
  • Shader Structure and Usage
  • Advanced Configuration and Key Rendering Concepts
  • Particle System Helper Component
  • Asset Window
  • Textures Setup
  • Saving Prefabs
  • Screen Distortion and Creating Distortion Maps
  • Custom Vertex Streams and Custom Data Auto Setup
  • How to Animate Materials
  • Custom Scaled Time
  • Scripting
  • Visual Effect Graph (Vfx Graph)
  • How to Enable/Disable Effects at Runtime
  • Random Seed
  • Render Material To Image
  • Premade Textures, Meshes and Materials
  • Helper Scripts and Other Utilities
  • Lit Shader
  • Effects and Properties Breakdown
  • Custom Gradient Property Drawer
  • Running out of Shader Keywords
  • Considerations
  • FAQ (Frequently Asked Questions)
  • Credits
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Premade Textures, Meshes and Materials

The asset includes many textures, meshes and materials that you can use on your project and that will allow you to prototype effects and even create full awesome professional effects without creating your own assets and saving time on the process.

Textures Route: Assets\AllIn1VfxToolkit\Demo & Assets\Textures

Meshes Route: Assets\AllIn1VfxToolkitDemo & Assets\\Meshes

Materials Route: Assets\AllIn1VfxToolkit\Demo & Assets\Demo\Materials

There’s also many pre-made prefabs of complete effects on the Demo scene that you can also use on your projects.

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Last updated 7 months ago