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VFX Toolkit
VFX Toolkit
  • What is All In 1 VFX Toolkit
  • Overview
  • Setup and Render Pipelines
  • First Steps (Must Read)
  • Asset Component Features
  • Shader Structure and Usage
  • Advanced Configuration and Key Rendering Concepts
  • Particle System Helper Component
  • Asset Window
  • Textures Setup
  • Saving Prefabs
  • Screen Distortion and Creating Distortion Maps
  • Custom Vertex Streams and Custom Data Auto Setup
  • How to Animate Materials
  • Custom Scaled Time
  • Scripting
  • Visual Effect Graph (Vfx Graph)
  • How to Enable/Disable Effects at Runtime
  • Random Seed
  • Render Material To Image
  • Premade Textures, Meshes and Materials
  • Helper Scripts and Other Utilities
  • Lit Shader
  • Effects and Properties Breakdown
  • Custom Gradient Property Drawer
  • Running out of Shader Keywords
  • Considerations
  • FAQ (Frequently Asked Questions)
  • Credits
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What is All In 1 VFX Toolkit

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Last updated 26 days ago

All In 1 Vfx Toolkit allows you to create amazing effects in the easiest and fastest way possible. Forget about shaders and technical limitations, it's time to create incredible VFXs! Take advantage of the lightning fast workflow, tools and awesome combinable effects to create beautiful VFX and particles that will take the visuals of your projects to a whole new level. Don't own it yet? → See it in Action: Try our WebGL demo now! →

This documentation will be periodically updated to reflect the latest version changes

If you have any questions please contact:

https://assetstore.unity.com/packages/vfx/all-in-1-vfx-toolkit-206665?aid=1101l52IjU
https://geribp.itch.io/all-in-1-vfx-toolkit-demo
seasidegamestudios@gmail.com