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VFX Toolkit
VFX Toolkit
  • What is All In 1 VFX Toolkit
  • Overview
  • Setup and Render Pipelines
  • First Steps (Must Read)
  • Asset Component Features
  • Shader Structure and Usage
  • Advanced Configuration and Key Rendering Concepts
  • Particle System Helper Component
  • Asset Window
  • Textures Setup
  • Saving Prefabs
  • Screen Distortion and Creating Distortion Maps
  • Custom Vertex Streams and Custom Data Auto Setup
  • How to Animate Materials
  • Custom Scaled Time
  • Scripting
  • Visual Effect Graph (Vfx Graph)
  • How to Enable/Disable Effects at Runtime
  • Random Seed
  • Render Material To Image
  • Premade Textures, Meshes and Materials
  • Helper Scripts and Other Utilities
  • Lit Shader
  • Effects and Properties Breakdown
  • Custom Gradient Property Drawer
  • Running out of Shader Keywords
  • Considerations
  • FAQ (Frequently Asked Questions)
  • Credits
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Credits

PreviousFAQ (Frequently Asked Questions)

Last updated 7 months ago

This asset has been made possible thanks to the collaboration of 2 amazing professional VFX artists that made the majority of the Demo examples and provided valuable feedback after using early versions of the asset. These artists are:

  • Dmitry Bogatov (also known as Destroyeer):

  • Yos Ytomacedo:

A few assets under CC0 1.0 Universal license are sourced from Kenney:

Special thanks to my friend Antón Miranda for putting together an amazing cover art image, trailer and screenshots for the storefront.

https://twitter.com/DestroyeerVFX
https://www.artstation.com/Destroyeer
https://twitter.com/YYtomacedo
https://www.artstation.com/yosdevvfx
https://www.kenney.nl/assets