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Sprite Shader
Sprite Shader
  • What is All In 1 Sprite Shader
  • Overview
  • First Steps (Must Read)
  • Render Pipeline And Post Processing Setup
  • Asset Component Features
  • Right Click Create Material
  • Asset Window
  • Textures Setup
  • Custom Sort Axis
  • Saving Prefabs
  • Sprite Atlases
  • How to animate effects
  • Scripting
  • How to Enable/Disable Effects at Runtime
  • Random Seed
  • Scaled Time
  • UI Masking
  • 2D Renderer URP Lights
  • 3D Lights
  • Unified Outline
  • Render Material To Image
  • Compatibility with other assets
  • Effects and Properties Breakdown
  • Considerations
  • Running out of Shader Keywords
  • FAQ (Frequently Asked Questions)
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Right Click Create Material

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Last updated 7 months ago

From asset version 3.5 onward you can right click in the Project Window and create a new Material in that current folder by right clicking and then: Create -> AllIn1Shader Materials -> Pressing on the shader variant you want to create a material for.