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Sprite Shader
Sprite Shader
  • What is All In 1 Sprite Shader
  • Overview
  • First Steps (Must Read)
  • Render Pipeline And Post Processing Setup
  • Asset Component Features
  • Right Click Create Material
  • Asset Window
  • Textures Setup
  • Custom Sort Axis
  • Saving Prefabs
  • Sprite Atlases
  • How to animate effects
  • Scripting
  • How to Enable/Disable Effects at Runtime
  • Random Seed
  • Scaled Time
  • UI Masking
  • 2D Renderer URP Lights
  • 3D Lights
  • Unified Outline
  • Render Material To Image
  • Compatibility with other assets
  • Effects and Properties Breakdown
  • Considerations
  • Running out of Shader Keywords
  • FAQ (Frequently Asked Questions)
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What is All In 1 Sprite Shader

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Last updated 26 days ago

All In 1 Sprite Shader was created to empower game developers. Forget about shaders, speed up your graphics workflow and make your dream game a reality! Take advantage of the lightning fast workflow, tools and awesome combinable effects to create beautiful sprites, UI elements and particles that will take the visuals of your projects to a whole new level. Don't own it yet? → See it in Action: Try our WebGL demo now! →

This documentation will be periodically updated to reflect the latest version changes

If you have any questions please contact:

https://assetstore.unity.com/packages/vfx/shaders/all-in-1-sprite-shader-156513?aid=1101l52IjU
https://geribp.itch.io/all-in-1-sprite-shader-demo
seasidegamestudios@gmail.com