Render Pipeline And Post Processing Setup

The asset works out of the box in all render pipelines and is ready to use immediately after import.

The following steps are only necessary if you want to:

  • Match the exact visual results seen in the Trailer Demo, screenshots, and WebGL Demo

  • Learn how to add Post Processing Bloom to make bright elements glow (required for effects like Glow and other effects with intensity properties to display glowing halos)

  • Access the 2D Renderer Demos

Matching Demo Visuals

To achieve the same look as the Trailer Demo, screenshots, and WebGL Demo:

Set Color Space to Gamma: Navigate to Project Settings → Player → Other Settings → Color Space and select Gamma.

Post Processing Setup

Built-In Render Pipeline

  1. Install the Post Processing package from the Package Manager

  2. In Graphics Settings, enable HDR for all camera tiers

  3. Enable HDR on your camera

  4. Add Post Process Layer and Post Process Volume components to your scene

  5. Configure the Post Process Volume:

    • Enable Is Global

    • Set the Layer to match your camera's layer

Video Tutorial: Built-In Post Processing Setup

Universal Render Pipeline (URP)

Post Processing should work immediately in the URP Demo scenes. If you need additional guidance, refer to this setup video:

Video Tutorial: URP Post Processing Setup

2D URP Renderer Setup (For 2D Realtime Lighting Demos)

  1. Ensure you have the 2D Renderer Pipeline Asset properly configured, or use a 2D Renderer project template

  2. Import the 2DRendererDemo.unitypackage by double-clicking it

  3. This will import a new 2D Renderer folder containing the demo scene and all required assets and scripts

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