Render Pipeline And Post Processing Setup
The asset works out of the box in all render pipelines and is ready to use immediately after import.
The following steps are only necessary if you want to:
Match the exact visual results seen in the Trailer Demo, screenshots, and WebGL Demo
Learn how to add Post Processing Bloom to make bright elements glow (required for effects like Glow and other effects with intensity properties to display glowing halos)
Access the 2D Renderer Demos
Matching Demo Visuals
To achieve the same look as the Trailer Demo, screenshots, and WebGL Demo:
Set Color Space to Gamma: Navigate to Project Settings → Player → Other Settings → Color Space and select Gamma.
Post Processing Setup
Built-In Render Pipeline
Install the Post Processing package from the Package Manager
In Graphics Settings, enable HDR for all camera tiers
Enable HDR on your camera
Add Post Process Layer and Post Process Volume components to your scene
Configure the Post Process Volume:
Enable Is Global
Set the Layer to match your camera's layer
Video Tutorial: Built-In Post Processing Setup
Universal Render Pipeline (URP)
Post Processing should work immediately in the URP Demo scenes. If you need additional guidance, refer to this setup video:
Video Tutorial: URP Post Processing Setup
2D URP Renderer Setup (For 2D Realtime Lighting Demos)
Ensure you have the 2D Renderer Pipeline Asset properly configured, or use a 2D Renderer project template
Import the 2DRendererDemo.unitypackage by double-clicking it
This will import a new 2D Renderer folder containing the demo scene and all required assets and scripts
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