FAQ (Frequently Asked Questions)
Before reaching out to the support email please take a look at the following questions and answers.
Last updated
Before reaching out to the support email please take a look at the following questions and answers.
Last updated
Make sure you are not using material.Enable/DisableKeyword as mentioned in the “How to Enable/Disable Effects at Runtime” section of this Documentation document.
You are probably using Post Processing and that’s overriding the Depth Buffer. To solve it, set the ZTest Mode in Advanced Configuration to Always. You can do that in the Material Custom Inspector.
Of course not, you are free to use whatever Color Space you want. Gamma is recommended to get the same exact results shown in the Demo and asset promo material.
Use the Scaled Time shader variant and have an active object with the “SetGlobalTimeNew.cs” component attached to it.