Start Here - How to Use
Finding the Nodes
All In 1 Shader Nodes integrates seamlessly into your existing workflow. Open any Shader Graph and you'll find all 60+ effect nodes ready to use in the search menu:

All Nodes come with good default values that allow you to quickly iterate
Simply look for the "AllIn1Nodes" section or the specific effect you need (like "Dissolve", "Fresnel", "Triplanar", etc.) and all available nodes will appear.
Providing Node Inputs
Each node requires specific inputs to work - some need data like view direction or normals, while others need parameters you want to control. You're responsible for providing these inputs:
Data inputs: Connect view direction, normals, UVs, or other shader data from your graph
Parameter inputs: Set values directly or expose them as properties for editor control
This follows the normal Shader Graph workflow - you can hardcode values right in the graph, or make them properties accessible from the Material Inspector. The nodes handle all the complex calculations once you provide the inputs they need.
What You Need to Know
This asset assumes you have basic familiarity with Shader Graph or Amplify Shader Editor. We won't teach you how to create graphs, connect nodes, or use these tools - there are excellent tutorials available:
Unity Shader Graph Tutorial: [Link to official Unity tutorial]
Chaining Node Effects Guide: See the next section for detailed examples of common node connection patterns
If you're new to visual shader editors, we recommend starting with those resources first, then returning here when you're ready to add professional effects to your shaders.
Amplify Shader Editor
If you don't own the asset you can get it here: https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570?aid=1101l52IjU
All 60+ effect nodes are available in the ASE node menu and the workflow is essentially identical to using the regular material inspector. To get started you'll need to import the compatibility package that matches your Render Pipeline and use one of the 3 included ASE templates for the nodes to work correctly. Please refer to the Amplify Shader Editor section of the Documentation for full details on the import process and template usage.
Demo Examples
The best way to learn is by example. The asset includes numerous demo graphs showing real-world usage of the nodes. You'll find them at:
Assets\Plugins\AllIn1ShaderNodes\Demo\Graphs
These graphs demonstrate common effect combinations, proper node connections, and practical setups you can reference or duplicate for your own projects.
Ready to start building? Check out the next section for practical examples of connecting nodes to create common effects, or jump to the Effects Breakdown to explore all 60+ available nodes.
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