Start Here - How to Use

Finding the Nodes

All In 1 Shader Nodes integrates seamlessly into your existing workflow. Open any Shader Graph and you'll find all 60+ effect nodes ready to use in the search menu:

Simply look for the "AllIn1Nodes" section or the specific effect you need (like "Dissolve", "Fresnel", "Triplanar", etc.) and all available nodes will appear.

Providing Node Inputs

Each node requires specific inputs to work - some need data like view direction or normals, while others need parameters you want to control. You're responsible for providing these inputs:

  • Data inputs: Connect view direction, normals, UVs, or other shader data from your graph

  • Parameter inputs: Set values directly or expose them as properties for editor control

This follows the normal Shader Graph workflow - you can hardcode values right in the graph, or make them properties accessible from the Material Inspector. The nodes handle all the complex calculations once you provide the inputs they need.

What You Need to Know

This asset assumes you have basic familiarity with Shader Graph or Amplify Shader Editor. We won't teach you how to create graphs, connect nodes, or use these tools - there are excellent tutorials available:

If you're new to visual shader editors, we recommend starting with those resources first, then returning here when you're ready to add professional effects to your shaders.

Amplify Shader Editor

If you don't own the asset you can get it here: https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570?aid=1101l52IjUarrow-up-right

Amplify nodes will be available to you straight away with no setup. But if you want to check out a very simple Amplify Shader Demo with 3 examples you'll need to Import the "AmplifyShaderEditorCompatibility.unitypackage" in the root of the asset:

The workflow is essentially identical in Amplify Shader Editor. All 60+ nodes are available in the node menu:

The same principles apply - search for the effect you need, drag it into your graph, and connect it. All the complex calculations are handled internally by each node.

Demo Examples

The best way to learn is by example. The asset includes numerous demo graphs showing real-world usage of the nodes. You'll find them at:

Assets\Plugins\AllIn1ShaderNodes\Demo\Graphs

These graphs demonstrate common effect combinations, proper node connections, and practical setups you can reference or duplicate for your own projects.


Ready to start building? Check out the next section for practical examples of connecting nodes to create common effects, or jump to the Effects Breakdown to explore all 60+ available nodes.

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