Chaining Node Effects
The Chaining Workflow
The power of All In 1 Shader Nodes comes from stacking multiple effects together. Most nodes are designed to take an input, apply their effect, and output the result - which becomes the input for the next node in the chain.
Chaining Color Effects
Color effects follow a simple pattern: each node takes a color input, modifies it, and outputs the modified color.

First Node: Connect your main texture (or any color source) to the input color port [marked as 1]
Subsequent Nodes: Connect the output color from the previous node to the input color port of the next node [marked as 1]
Continue: Keep chaining as many effects as you need
Connect the result to the shader Base Color Output or mix the result with some other operation or custom logic.
Chaining UV Effects
UV effects work the same way, but operate on texture coordinates instead of colors:

First Node: Connect your UV coordinates to the first UV effect node
Subsequent Nodes: Connect the output UV from the previous node to the input UV of the next node
Use Result: The final UV output drives your texture sampling
Chaining Vertex Effects
Vertex effects follow the same principle, modifying vertex positions:
First Node: Connect your vertex position or normal data to the first vertex effect node
Subsequent Nodes: Connect the output from the previous node to the input of the next node
Use Result: The final output drives your vertex displacement and is plugged into the Position input of the shader
Combining All Three
A typical shader will chain UV, vertex, and color effects:
UV Chain: Distort/modify your UVs first
Vertex Chain: Apply vertex displacement or normal modifications
Sample Texture: Use the modified UVs to sample your texture
Color Chain: Apply color effects to the sampled texture result
This gives you complete control over texture sampling, mesh deformation, and final color processing.
Remember: The demo graphs at Assets\Plugins\AllIn1ShaderNodes\Demo\Graphs show many real-world examples of effect chaining. Reference them to see how complex effects are built from simple node chains.
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