Asset Window

THIS FEATURE WON'T BE AVAILABLE UNTIL VERSION 1.1 You can access it by going to Tools->AllIn1->ShaderNodesWindow.

The Asset Window offers you a bunch utilities:

  1. Texture Editor: A nice and convenient Image Editor for fast texture tweaks. Quickly rotate, change the color, fix the alpha channel or simply change the Export Scale to save some disk space. Press Save Resulting Image as PNG file button when done.

  1. Normal Map Creator: Create Normal Map textures using this window. You can do so by adding a Target Image, choosing a Normal Strength and Smoothing values and pressing the Create And Save Normal Map.

  1. Gradient Creator: Allows you to create Gradient textures that can then be used with the asset shader. The shader already has a Gradient Drawer that allows to live edit your Gradients in the Material Inspector, but you have the option to create a gradient here too:

  1. Atlas Packer: You may find it useful to merge several images for a Particle System or Sprite Flipbook. Add individual textures to the Atlas Array, configure the options below and bress the Create button when satisfied with the configuration.

  1. Tileable Noise Creator: Create noise textures for Black and White Texture Blending, UV effects or whatever other use you can think of. Configure the options and press Save when done.

  1. Render Pipeline Detection: The asset automatically detects and configures the correct Render Pipeline for your project. This button should never be needed under normal circumstances. However, if you encounter errors referencing Built-In Render Pipeline files while using URP or HDRP, pressing this button will force the asset to re-detect your current pipeline and resolve the issue.

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